Tuesday, 15 May 2012

EXP3 Mash up


 FACEBOOK
FACEBOOKS POWER SHOULD WORRY US ALL

By Julian Lee

COCA-COLA: THE POWER OF A BRAND

http://www.experience.com/alumnus/article?channel_id=advertising_marketing_pr&source_page=additional_articles&article_id=article_1172770548217

By Bob Zurn

TAKE-TWO INTERACTIVE SOFTWARE: TAKE 2
 


MASH UP

For a single organisation to know as much as it does about the habits, interests and behaviour of 10 million Australians is unsettling. Travel to the furthest reaches of the globe and you will probably encounter it on a clock or a sign, if not on the drink itself.
The Company maintains a publishing and distribution partnership with, and 19.9% equity interest in, both Gathering of Developers and Bungie Software And yet here we have a privately-owned company accountable to no one operating with apparent immunity from the law. Aside from the grumbling that invariably attends any changes Facebook makes to its site, no one has yet taken to the streets.
There are few images as recognizable throughout the world as the Coca-Cola brand. Facebook's power continues to grow (800 million users and counting. Take two is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories.

EXP3: H perspectives & valley







Above are eighteen perspective drawings consisting of H arrangements. Each of the eighteen perspectives is accompanied by a word relating to power.

The image above is of the "Hanging Rock" in the Blue Mountains in NSW Australia. I have chosen to create this landscape for my Cryengine environment for the EXP3.

Above is the images from my CryEngine 3 environment inspired by Valley in the Blue Mountains.


Sunday, 6 May 2012

Exp2 Conclusion

With the task in hand, I have tried to demonstrate a series of 3 monuments. 2 of the monuments consisted of the 2 concepts by the Architects given. The third monument is an Electroliquid Aggrogation of the two previous concepts mentioned which makes up the meeting place for the students. Through the design of the landscape, I have formed a mountaneous landscape that I believe relates to my chosen concepts.

A designated path was created to link the three monments together and make them accessible. This was doen through the form of the landscaping.

The lighting was incorporated to further and explore the idea of penetrating light through a space to create an overall experience. The exstruded areas were the forms within the structure that enabled this to happen within the interior and exterior of the monument.

Throughout the Experiment Two Brief, I have created a monument that generates an asethetic and visual experience within the exterior and interior to combine the environment and the students.

Exp2 Final Design using Crisis Sandbox Editor.

This image demonstrates the monument structure for "Towering" by the Architect Antonio Gaudi. This was the monument I mentioned earlier incorporating the central core however the texture was applied to this area to enhance the concept.

This image is a close up view of one of the chosen 36 textures along with the structure forming the light transfering through the monument.

This image is an outside view which portrays the landscaping shadows formed on the monument walls and floor.

This image a view from the distance showing the difussed lighting enhancing the enviromental connection with the structure and the area.

The image above is the second monument demonstrating the space between the monuments on the landform. This is a place for students to meet and exchange ideas. The landform demonstrates a significant meeting place. In this image, I have tried to capture the extruded shapes I implemented throughout the monument, that allows light to pass through.

This is a exterior view of the meeting monument for the students. It is evident that the light passes through the exstruded areas which creates the siginificant shadowing on the landscape.

This image demonstrates the exstruded elements in further detail that is throughout the monument.

The interior image above shows further detail of the shadowing created by the exstruded elements. Also, the second chosen texture that I have applied is evident.

This image demonstrates the combination between the ambient lighting passing through the exstruded areas along with the chosen texture.

The above image is an exterior of my third monument. This monument demonstrates the concept of floating by the Architect Richard Rogers.

The above detailed image consists of the third chosen texture applied to the floating platforms.

The above demonstrates the concept of floating with the varied platforms forming the overall monument structure.

This final view is a close up of the floating planes combined with the notion of light and dark by the applied third texture.

GOOGLE WAREHOUSE MODEL
 Below is a link to my three monuments created in Google SketchUp

http://sketchup.google.com/3dwarehouse/details?mid=f54100e20e0bc3bcbf4db7063bd773b1

CRY ENGINE 3 ENVIRONMENT
Below is a link to my CryEngine 3 Environment.

http://www.4shared.com/zip/Wt7dEoTs/ARCH1101_Skarparis_z3335232_v0.html


Saturday, 5 May 2012

Exp 2 36 Custom Textures






Above are the 36 textures representing the transition between dark and light. It is evident the transitions are clear through the use of shading showing the diversity of the two areas.